using System;

[Flags]
public enum GameLayer
{
    All =~0,
    L0 = 0x1,
    L1 = 0x2,
    L2 = 0x4,
    L3 = 0x8,
    L4 = 0x10,
    L5 = 0x20,
    L6 = 0x40,
    L7 = 0x80,
    L8 = 0x100,
    L9 = 0x200,
    L10 = 0x400,
    L11 = 0x800,
    L12 = 0x1000,
    L13 = 0x2000,
    L14 = 0x4000,
    L15 = 0x8000,

    
}